World War 2 Online?
World War 2 Online?
World War 2 Online?
Many of us have dreamt about the virtual 24/7 battlefield and hoped that it would eventually be realized; I, for one, had been wishing for somthing like this to happen ever since my first days of computer gaming back in the eighties and the Commodore 64 - imagine being a part of a great battle, taking place over several weeks or months, with the fighting going on even when you are at work or sleeping, a neverending virtual war with persistant outcomes to success or failure.
Then imagine an online computer simulation with fidelity standards on par with anything that the game market has to offer, where the difficulty and challenge are proportional to the rewards and where teamwork wins the day. Take a step further and imagine being part of an armoured assault with 40 german PzKpfw III panzers charging down a hill toward french defensive positions; or why not be a part of a Spitfire squadron assigned to intecept Luftwaffe bombing raids, or be a simple foot soldier down in the mud dashing from building to building trying to avoid the enemy tanks roaming around while participating in firefights against the enemy infantry.
World War II Online (WWIIOL) launched two years ago in a way that have become infamous in the industry and gaming community for a variety of reasons, and the game has been struggling with this reputation ever since. This is very unfortunate, since today, 2 years after its release, the game is beginning realize its potential and liveing up the the expectations that we computer gamers rightfully have. WWIIOL is by no means a 'finished' or 'perfect' product in its current state, to say anything along that line would be a lie, but for many thousands of players WWIIOL is simply the best, almost 'the only', game there is and the game is continously being developed and new content added.
I refer to WWIIOL as a game, but it's so much more than a game, and as such its very difficult to learn and you will perhaps find that you will never master it - there's always something new to learn. This may scare some people away, but for thos seeking new challenges I'm sure WWIIOL will preseant a formidable task.
Currenly WWIIOL models the German invasion of the low countries and France in the spring 1940, and the sides consist of Germany, France and Great Britain with vehicles and equipment from 1940-41, some of which never seen before in a computer simulation. It's worth to mention the british Matilda MkII, Cruiser Mark IV tanks, the french Somua S35 and Char B1 Bis and the german PzKpfw II, III and IV to mention a few.
The Aircraft modelled includes Bf109E-4, Bf110C-4, Junkers Ju-87B Stuka, Hawker Hurricane I & II, Spitfire I & V, Dewotine 520, Curtiss Hawk H75A-3, Bristol Blenheim Mark I and several others.
There's a lot more to be said about the different aspects of WWIIOL but for brevity I will only mention that there's a small naval aspect as well (that will be developed and fleshed out in time), as well as an infantry aspect that has recently had an overhaul to get on par with other FPS online shooters. Make no mistake though, being a grunt in WWIIOL is nothing like an Quake match...
As you might have suspected this is a player to player recommendation about WWIIOL. We have no finacial interest in the game, and no economical gain from recruiting players. The reasons for us to promote the game like this is three, namely:
1) By recruiting more players we get a more intensive war, a richer experience and a new challenge
2) By recruiting more players we help CRS (the developers) to increase their staff and the pace in which they can add new content to the game
3) It's a damn good game that's been overlooked by many due to poor marketing and/or the horrific launch two years ago
There's currently a 7-day free trial promotion going on so this is a good time to try the game out to see if it's for you. Not all will like it, but strategy-, history- and simulation buffs will probably love it.
Now before you register and download the software and boot it up for the first time it's advisable that you read up on the game a bit - it's known to be confusing for new players, and this first impression can be daunting. To avoid this I recommend that you check out and read the following :
Online game manual
About the User interface
Sim's Survival Guide
Here's the official WWIIOL site:
WWIIOL official site
Another advice: when you log in to the game and spawn your first rifle man - tell people "Hi I'm new to this game, can you help me out?" and you're 100% guaranteed to get help from someone. There's no snotty or snobby attitudes towards new players in WWIIOL (well almost none;).
So what to do now? Well the trial lasts until 9th of june, and until then you can go here and follow the instructions:
Gigex 7 day free trial
If you miss the free trial but still want to test the game it's possible to download it and buy a CD-key online for $19.99 which includes one free month of play. You can do that here:
Sign up and buy WWIIOL online
So what is the more to say? Maybe that WWIIOL isn't your standard online game. It has decent but no stellar graphics. It has bugs and issues and many of the other problems that plagues all online games; but most important, WWIIOL offers a unique experience unlike any other. Once you get warm in the clothes you might want to hook up with a group of other players (in WWIIOL known as a "squad" - the equivalent of other games "clan" or "guild"), but it's absolutely not necessary, even if the community and teamwork aspect of WWIIOL is what really sets it apart from the crowd.
For scandinavian players can recommend visiting the WWIIOL Nordic HQ if you have any questions about the game - there you will have the chance to get them answered in your own language!
Nordic HQ
If you do decide to test the game and happen to play on the Axis side, tune your radio to channel "41" and give us a holler ("us" being me and my squad, Kampfgruppe Wiking in the 4th Panzer Division) - during european timezone there's almost always one of us online happy to help any new players out.
Hope to see you all in France!
Regards
Jesper
a.k.a. "Vrichter"
and the member in KGW
Many of us have dreamt about the virtual 24/7 battlefield and hoped that it would eventually be realized; I, for one, had been wishing for somthing like this to happen ever since my first days of computer gaming back in the eighties and the Commodore 64 - imagine being a part of a great battle, taking place over several weeks or months, with the fighting going on even when you are at work or sleeping, a neverending virtual war with persistant outcomes to success or failure.
Then imagine an online computer simulation with fidelity standards on par with anything that the game market has to offer, where the difficulty and challenge are proportional to the rewards and where teamwork wins the day. Take a step further and imagine being part of an armoured assault with 40 german PzKpfw III panzers charging down a hill toward french defensive positions; or why not be a part of a Spitfire squadron assigned to intecept Luftwaffe bombing raids, or be a simple foot soldier down in the mud dashing from building to building trying to avoid the enemy tanks roaming around while participating in firefights against the enemy infantry.
World War II Online (WWIIOL) launched two years ago in a way that have become infamous in the industry and gaming community for a variety of reasons, and the game has been struggling with this reputation ever since. This is very unfortunate, since today, 2 years after its release, the game is beginning realize its potential and liveing up the the expectations that we computer gamers rightfully have. WWIIOL is by no means a 'finished' or 'perfect' product in its current state, to say anything along that line would be a lie, but for many thousands of players WWIIOL is simply the best, almost 'the only', game there is and the game is continously being developed and new content added.
I refer to WWIIOL as a game, but it's so much more than a game, and as such its very difficult to learn and you will perhaps find that you will never master it - there's always something new to learn. This may scare some people away, but for thos seeking new challenges I'm sure WWIIOL will preseant a formidable task.
Currenly WWIIOL models the German invasion of the low countries and France in the spring 1940, and the sides consist of Germany, France and Great Britain with vehicles and equipment from 1940-41, some of which never seen before in a computer simulation. It's worth to mention the british Matilda MkII, Cruiser Mark IV tanks, the french Somua S35 and Char B1 Bis and the german PzKpfw II, III and IV to mention a few.
The Aircraft modelled includes Bf109E-4, Bf110C-4, Junkers Ju-87B Stuka, Hawker Hurricane I & II, Spitfire I & V, Dewotine 520, Curtiss Hawk H75A-3, Bristol Blenheim Mark I and several others.
There's a lot more to be said about the different aspects of WWIIOL but for brevity I will only mention that there's a small naval aspect as well (that will be developed and fleshed out in time), as well as an infantry aspect that has recently had an overhaul to get on par with other FPS online shooters. Make no mistake though, being a grunt in WWIIOL is nothing like an Quake match...
As you might have suspected this is a player to player recommendation about WWIIOL. We have no finacial interest in the game, and no economical gain from recruiting players. The reasons for us to promote the game like this is three, namely:
1) By recruiting more players we get a more intensive war, a richer experience and a new challenge
2) By recruiting more players we help CRS (the developers) to increase their staff and the pace in which they can add new content to the game
3) It's a damn good game that's been overlooked by many due to poor marketing and/or the horrific launch two years ago
There's currently a 7-day free trial promotion going on so this is a good time to try the game out to see if it's for you. Not all will like it, but strategy-, history- and simulation buffs will probably love it.
Now before you register and download the software and boot it up for the first time it's advisable that you read up on the game a bit - it's known to be confusing for new players, and this first impression can be daunting. To avoid this I recommend that you check out and read the following :
Online game manual
About the User interface
Sim's Survival Guide
Here's the official WWIIOL site:
WWIIOL official site
Another advice: when you log in to the game and spawn your first rifle man - tell people "Hi I'm new to this game, can you help me out?" and you're 100% guaranteed to get help from someone. There's no snotty or snobby attitudes towards new players in WWIIOL (well almost none;).
So what to do now? Well the trial lasts until 9th of june, and until then you can go here and follow the instructions:
Gigex 7 day free trial
If you miss the free trial but still want to test the game it's possible to download it and buy a CD-key online for $19.99 which includes one free month of play. You can do that here:
Sign up and buy WWIIOL online
So what is the more to say? Maybe that WWIIOL isn't your standard online game. It has decent but no stellar graphics. It has bugs and issues and many of the other problems that plagues all online games; but most important, WWIIOL offers a unique experience unlike any other. Once you get warm in the clothes you might want to hook up with a group of other players (in WWIIOL known as a "squad" - the equivalent of other games "clan" or "guild"), but it's absolutely not necessary, even if the community and teamwork aspect of WWIIOL is what really sets it apart from the crowd.
For scandinavian players can recommend visiting the WWIIOL Nordic HQ if you have any questions about the game - there you will have the chance to get them answered in your own language!
Nordic HQ
If you do decide to test the game and happen to play on the Axis side, tune your radio to channel "41" and give us a holler ("us" being me and my squad, Kampfgruppe Wiking in the 4th Panzer Division) - during european timezone there's almost always one of us online happy to help any new players out.
Hope to see you all in France!
Regards
Jesper
a.k.a. "Vrichter"
and the member in KGW
Vem är vi?Om du vill ha reda på vad vi tycker om det??
Fult?
Jo jämfört med "skolåda" spel med små kartor och få spelare. Men inte så farligt med tanke på det stora område man spelar i.
Har du spelat i en squad och varit med i ett organiserat anfall eller bara spelat själv?
Att spela själv är trist om man inte hittar medspelare.
Irriterande styrning? På vad sätt? Jag håller med om att det är svårt att ha koll på alla funktioner till stridsvagnar och flygplan. En bra joystick är ett måste.
Du måste spela 10-15 timmar innan du ens kan börja kommentera detta spel. Spelet är svårt i början, jag spawnade själv runt som en yr höna. När testade du spelet senast? En del har hänt det senaste året.
Och när blev du Rommel språkrör för användarna av detta forum?Rommel skrev:Då jag spelade det i kanske 1 timma så kan jag väl komentera.
Spelade själv.
Vi menade jag vi på skalman.
Fordona riktigt irriterande att styra.
WWIIOnline är ett grymt roligt spel som jag älskar. Gurden... surfa in på vh.wwiionline.org och joina denna squad om du vill spela med andra svenskar och två norrmän.
Angående spelet har jag aldrig sett till maken av spel förut och att strida mot människor på en front som sträcker sig i skala 1:2 från södra Holland till norra Frankrike är helt engle fruktansvärt spännande och kul!
/Rally
Jag vet inte om man riktigt kan uttala sig om spelet efter en timmes spel, Men, Om det inte lockade dig så är det ju tråkigt. Det som är skönt är att det är många nya spelare som kommer till hela tiden, Och det borgar ju för framgång.Rommel skrev:Då jag spelade det i kanske 1 timma så kan jag väl komentera.
Spelade själv.
Vi menade jag vi på skalman.
Fordona riktigt irriterande att styra.
Och när det gäller styrningen av olika fordon, Har man en joystick så är det inga problem, Har man det inte så kan det vara problem om man inte vet hur man ska keymappa styrningen.
Men, Om man vill spela ett mycket realistiskt spel som INTE bygger på hitpoints utan fysiska beräkningar av varje kula som skjuts i en "24 hours 365 days a year persistent world", Då finns det bara ett spel.
Jo men Rommel... Det han menade var att han ville starta en (ytterligare) diskussion om spelet... och höra våra synpunkter. Du är inte vi... och dina åsikter är inte våra, de är dina.Rommel skrev:Rally, läs mitt första inlägg! Där frågade jag om han ville veta vad vi tyckte om spelet.
Gurden... Ska hälsa på dig i spelet då vi ses.
mvh
/rally
Rally skrev:Jo men Rommel... Det han menade var att han ville starta en (ytterligare) diskussion om spelet... och höra våra synpunkter. Du är inte vi... och dina åsikter är inte våra, de är dina.Rommel skrev:Rally, läs mitt första inlägg! Där frågade jag om han ville veta vad vi tyckte om spelet.
Gurden... Ska hälsa på dig i spelet då vi ses.
mvh
/rally
Såg ingenstans i hans inlägg att han frågade vad VI tyckte om spelet, så därför frågade jag han: om HAN ville veta vad VI tyckte om spelet.
OK, Rommel... Är du fler än en person?Rommel skrev:Rally skrev:Jo men Rommel... Det han menade var att han ville starta en (ytterligare) diskussion om spelet... och höra våra synpunkter. Du är inte vi... och dina åsikter är inte våra, de är dina.Rommel skrev:Rally, läs mitt första inlägg! Där frågade jag om han ville veta vad vi tyckte om spelet.
Gurden... Ska hälsa på dig i spelet då vi ses.
mvh
/rally
Såg ingenstans i hans inlägg att han frågade vad VI tyckte om spelet, så därför frågade jag han: om HAN ville veta vad VI tyckte om spelet.
Jag förstår fortfarande inte vilka vi är?
mvh
/rally
- Johan Elisson
- Medlem
- Inlägg: 3530
- Blev medlem: 23 mars 2002, 17:58
- Ort: Rikets värn i väst.