Nytt spel från Paradox! - Crusader Kings
Nytt spel från Paradox! - Crusader Kings
Overview
Crusader Kings is a strategy game based on the Europa Universalis engine that focuses on the feudal kingdoms of medieval Europe in the time period of 1066 to 1419 A.D. The map is limited to Europe, stretching roughly to the Urals in the east and including parts of Persia and the Arabian Peninsula as well as the coast of North Africa.
Unlike Europa Universalis, this game is more about prestige and wealth than traditional empire building. To the player, the honour and power of the royal dynasty are more important than the expansion of the nation’s borders (although that is of course still an important aspect of the game).
In Crusader Kings, players also have to deal with the feudal lords and bishops that rule the various provinces (which, incidentally, are at a closer scale than in EU).
To retain the focus on medieval feudalism and chivalry, merchant republics like Venice, Genoa and the Hanseatic League are not playable nations; neither are the Mongol hordes nor the three Caliphates. The playable nations are limited to Christian monarchies, principalities and empires.
The goal of the game is to amass as much Prestige and Piety as possible for your dynasty.
Saved games from Crusader Kings can be converted into the format of EU 2, so that a player can extend his game into the later centuries by exporting the file to his EU2 game.
Features
Pausable realtime grand-strategy - based on the engine used by the award winning EU-series.
Unique historical setting - reenact the crusades, defend against the mongol onslaught, and form feudal nation-states in Europe. A simulation of a feudal society, as never before seen in a game, involving laws, commisions, nobles, priests, burghers and peasants as well as religious influences.
An evolutionary combat system - which will simulate the effect from mongolian light cavalry to the english longbowmen.
Saved games from Crusader Kings can be converted into the format of EU 2!
See your dynasty progress – get rewards from the Pope by being successful in the crusades!
Play all religious orders – choose between the Knight´s Templars, The Knights of St John, The Teutonic Order or the Order of Calatrava and the Order of Santiago.
BETA : July, 2002
Crusader Kings is a strategy game based on the Europa Universalis engine that focuses on the feudal kingdoms of medieval Europe in the time period of 1066 to 1419 A.D. The map is limited to Europe, stretching roughly to the Urals in the east and including parts of Persia and the Arabian Peninsula as well as the coast of North Africa.
Unlike Europa Universalis, this game is more about prestige and wealth than traditional empire building. To the player, the honour and power of the royal dynasty are more important than the expansion of the nation’s borders (although that is of course still an important aspect of the game).
In Crusader Kings, players also have to deal with the feudal lords and bishops that rule the various provinces (which, incidentally, are at a closer scale than in EU).
To retain the focus on medieval feudalism and chivalry, merchant republics like Venice, Genoa and the Hanseatic League are not playable nations; neither are the Mongol hordes nor the three Caliphates. The playable nations are limited to Christian monarchies, principalities and empires.
The goal of the game is to amass as much Prestige and Piety as possible for your dynasty.
Saved games from Crusader Kings can be converted into the format of EU 2, so that a player can extend his game into the later centuries by exporting the file to his EU2 game.
Features
Pausable realtime grand-strategy - based on the engine used by the award winning EU-series.
Unique historical setting - reenact the crusades, defend against the mongol onslaught, and form feudal nation-states in Europe. A simulation of a feudal society, as never before seen in a game, involving laws, commisions, nobles, priests, burghers and peasants as well as religious influences.
An evolutionary combat system - which will simulate the effect from mongolian light cavalry to the english longbowmen.
Saved games from Crusader Kings can be converted into the format of EU 2!
See your dynasty progress – get rewards from the Pope by being successful in the crusades!
Play all religious orders – choose between the Knight´s Templars, The Knights of St John, The Teutonic Order or the Order of Calatrava and the Order of Santiago.
BETA : July, 2002
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- Medlem
- Inlägg: 42
- Blev medlem: 24 mars 2002, 15:54
- Svenska Björnen
- Utsparkad
- Inlägg: 123
- Blev medlem: 9 april 2002, 21:11
Vänta på Creative Assembly´s Korsriddarspel då=)
Creative Assembly som för övrigt har gjort det excellenta spelet
Shogun: Total War och expansionen Mongol Wars, jobbar nu med ett korsriddarspel som ska bygga på samma motor som Shogun.
Tänkte bara upplysa dig om det eftersom detta antagligen kommer att vara mer strider än ett spel baserat på Europe Universalis motorn.
Shogun: Total War och expansionen Mongol Wars, jobbar nu med ett korsriddarspel som ska bygga på samma motor som Shogun.
Tänkte bara upplysa dig om det eftersom detta antagligen kommer att vara mer strider än ett spel baserat på Europe Universalis motorn.
- Hans Rosenberg
- Medlem
- Inlägg: 152
- Blev medlem: 24 mars 2002, 20:43
- Ort: Stockholm
Korståg med Shogun-motor
Det låter mycket intressant! Jag har varit förvånad över att den motorn inte använts mer - jag spelade igenom Shogun åtminstone ett dussin gånger, men önskade att det hade rört sig om medeltida europeiska arméer istället.
Re: Korståg med Shogun-motor
Jag har inte spelat Shogun men såg att det fanns att köpa för 200. Är det värt att lägga pengarna på?Hans Rosenberg skrev:Det låter mycket intressant! Jag har varit förvånad över att den motorn inte använts mer - jag spelade igenom Shogun åtminstone ett dussin gånger, men önskade att det hade rört sig om medeltida europeiska arméer istället.
- Hans Rosenberg
- Medlem
- Inlägg: 152
- Blev medlem: 24 mars 2002, 20:43
- Ort: Stockholm
Shogun
Det jag gillade med Shogun var att man spelade slagen med (förhållandevis) stora arméer; på slagfältet fanns upp till ca 1000 (om jag minns rätt) enskilda soldater, vilket skapade en maffig effekt. Man styr dock inte varje soldat utan formationer (ett dussintal), vilket fungerar förvånansvärt smidigt. Den del av spelet som behandlar diplomati och storpolitik var däremot enligt mig ganska tunn. Men, som sagt, vill man föra befäl över stora kavalleri- och infanterienheter i en snygg 3D-miljö kan det nog vara värt pengarna.
Sen går säkert spelet att få tag på på betydligt billigare sätt, men det kan jag ju inte gärna rekommendera...
Sen går säkert spelet att få tag på på betydligt billigare sätt, men det kan jag ju inte gärna rekommendera...
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- Medlem
- Inlägg: 42
- Blev medlem: 24 mars 2002, 15:54
Här är lite mer information om Crusader Kings:
http://www.strategy-gaming.com/previews ... ndex.shtml
Här är en intervju med tillverkarna:
http://www.strategy-gaming.com/features ... iew1.shtml
http://www.strategy-gaming.com/previews ... ndex.shtml
Här är en intervju med tillverkarna:
http://www.strategy-gaming.com/features ... iew1.shtml
- Martin Tunström
- Medlem
- Inlägg: 4279
- Blev medlem: 23 mars 2002, 17:55
- Ort: Helsingborg
- Kontakt:
Om ni gillar Red Alert 2, så är de några som bygger på en mod som ska vara andra världskriget! Blitzkrieg ska det hetta!
http://blitzkrieg.red2.org/
kolla in deras forum, så kan ni se vilka enheter som ska vara med.
http://blitzkrieg.red2.org/
kolla in deras forum, så kan ni se vilka enheter som ska vara med.